“Call of the Void” – is a sandbox game where every decision you make can drastically change the course of game’s story. Skills we’ve acquired while working on the first game will be utilized to the fullest while working on this project. The game will still be heavily story-oriented, however, this time you are free to choose what to do in the game’s world. As for the render’s quality, I think you’ve noticed the gradual improvement in quality over the period of work from the last project and I keep learning new stuff. Talking about sex scenes, you can expect the same quality if not even better than in my first project. “Call of the Void” is a redesign of our ideas. A new project with the same old approach to our work and style.
v0.20.01 Beta
Main content
1) A big amount of new content for the main story
2) New events with Ilga
3) New events in the inn
4) New events in the bathhouse
5) New events in the brothel
6) Two new characters
Side content
1) Random events (not so many of them yet, all in the town)
2) New enemies. New location (river), along with new monsters, events. New bandits in the town.
3) New dreams
4) New trade options
Engine changes
Game play changes
1) New memory section (option to replay scenes, your achievements)
2) Many interface changes (still WIP)
1) Added new variables «chance to miss» and «chance to block», depending on your strength and agility
2) A serious bug occurring during a combat when an enemy was using the MC’s last foe’s block settings and not his own was tracked down and fixed
3) Rebalance of rage attack
4) Rebalance of some monsters
5) Option to open your inventory when in a battle
6) New option «eye the enemy» (this option isn’t exactly useful at the moment but we’ll keep working on it)
Many new other little fixes and changes to balance
Version: 0.20.01 Beta
Platform: Windows
Language: English, Russian
Version: 0.20.01 Beta
Censored: No
Size: 516 mb
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